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Inferno
written by Shaelynne (some information pulled from Koala/Baal guide)


Note: 2/19/2020 this guide is currently under construction!
'''Stats -  201, 20k hp, pheal and incomplete heal''' (may vary depending on leader) 


For general EPIC information, please see the EpicNewbieGuide.   
'''** Inferno is one of the more difficult epics. It's expected for you to be R7 Superhero with a decent amount of HP and stats with the ability to incomplete heal, party heal, cure blind, retreat, aim. Leader discretion on anyone who is not R7 Superhero or missing these skills.'''  


Average runtime: 1 Hour
For general EPIC information, please see the [https://www.watchmenclan.com/index.php/EpicGuides:Epic_Newbie_Guide EpicNewbieGuide.] 
 
Average runtime: 1 Hour, can easily turn into 1.5 if people don't pay attention


Average group size: 25+
Average group size: 25+
Line 14: Line 16:
We can all see that you died through info messages or other means.  
We can all see that you died through info messages or other means.  
Go back to Alai and await patiently.  
Go back to Alai and await patiently.  
Do not tell people you are waiting. When enough people have died and returned to Alai (3) you will be automatically transferred back to the section we are in.  
'''Do not tell people you are waiting. When enough people have died and returned to Alai (3) you will be automatically transferred back to the section we are in. '''
If the epic leader decides they need people now, they will send people to get you.
If the epic leader decides they need people now, they will send people to get you.
 
 
Who can go? Any 200/201 can be useful as a healer, as long as you
have incomplete heal and party heal, and don't mind dying a few
more times than normal. You will die much less if you have a minimum of 15k hps.
 
What will I get? Potentially some seriously bad-ass eq. But it's quite rare
so don't be terribly disappointed if you get some gold.


What if the thought of dying makes me wet myself? Stay home cupcake. <-- THIS. do not bitch about dying on epics!
<big><u>Stay OUT of the area until the epic leader takes you into the area to start the run.</u></big>


Speedwalks:
<big><u>Going into the area prior to the run start can delay the run.</u></big>


It's in the Inner Sea part of Uncharted Oceans.
<big><u>Wait at the door mob, which will be put in the group name once set.</u></big>


Usually someone will set a door mob.
What if the thought of dying makes me wet myself? Stay home cupcake. '''<-- THIS. do not bitch about dying on epics!'''


From the room on the continent to Alai the speedwalk is run des2desw3d
'''Pre-run:'''
Stay OUT of the area until the epic leader takes you into the area to start the run.  
# Go Neutral (unless strong aligned class such as ppal)
Going into the area prior to the run start can delay the run.  
# Stock up on heal pots and some mana pots, but have inventory space
DO NOT go into the area for the first time without the epic leader taking you in.
# Auto assist on (majority of the time, leader will tell you when to turn it off)
Wait at the door mob, which will be put in the group name once set.  
# Auto sac off, auto loot on (if you don't have inventory space, make some!)
# Remove all spam triggers from group
# <u>Scribe triple or double incomplete heals. If we don't have these, the run will be delayed or canceled. Help the group, scribe scrolls.</u>
Bridge
# do NOT walk across the bridge alone. Do not walk across the bridge period. If you do this will delay the run
# Stay out of the area entirely until a leader has you collect medals. <u>Once medals are on, you will never walk past Alai.</u>
# When you die, you were door into the area, and walk down to alaia (run es2desw3d) and stay there.  
# Wait for 2 friends and you will transfer to the tunnel that leads into the battlefield. Walk south and down until you enter battlefield, then use the ascii map to locate the group and walk to us. Be aware of mobs that will attack you. If you die and the group is in Orbs, Split, or Death you will be transferred to that section. Pay attention. Only move if you know it's safe to do so.


Pre-pre-run:
The leader will collect group and move you, do not walk on your own unless you have died and are returning to the group
# Read this guide.
# Read this guide again.
# If you can: set up a capture window for chats, especially gtell
# Practice (and ideally max) incomplete heal and party heal
# Realize you WILL die, it's no biggie so don't freak out.
Pre-run:
# Read this guide again and do the following:
# Get neutral
# Check the following settings (basic raid/epic settings)
#* Autoassist is off
#* Autoloot is on
#* Autosac is off
#* Wimpy is 0
#* Battlespam off
#* Groupspam off
#* Nospam on
#* Turn off all reminders/repop/gquest/etc notifiers that go to gtell
#* Minimize spam, turn off unnecessary channels etc.
#* Damage 2 is good for minimizing attack spam.
# Stock up on mana potions
# Brewing/scribing double or triple incompletes is not a bad idea if you have time.
# Bring a shield, any shield will do, you'll want the damage reduction.
SPECIAL PRE-RUN ISSUE:


Medallions: Medallions are required for two phases of the Inferno run.
'''Medallions'''
# During the battlefield phase they must be worn to prevent Orc Trooopers from appearing and killing everyone.
# During the battlefield phase they must be worn to prevent Orc Trooopers from appearing and killing everyone.
# They must be worn at the end of the run to get the reward.
# They must be worn at the end of the run to get the reward.
The issue is that they can only be gotten once per repop (every few days) so
# '''Don't complete any commands until leader announces directions. This is timed. Moving ahead of the leader could result in locked bridge + time delay.''' 
'''Battlefield'''
# You rescue and pheal and damp/dispel mobs
# Rescue. Pheal. Dispel. Repeat.
# Do not afk and stay with the group. If you do this and cause an issue, this could set us back 20-45 minutes. Tell the leader you need to afk a few minutes and RECALL out of the area. 
# Afking that leads to run delays will result in you being kicked out of the group. Don't be an asshole. 
'''Runes + Orbs'''


you can't join late unless you stock up a couple in advance during "medallion
NOTE: MEDALLIONS CAN BE REMOVED AT THIS POINT. SAVE FOR END OF THE RUN. 


only runs" I highly recommend picking up at least 1 or 2 just in case.
<u>'''NOTE: AUTO ASSIST OFF.  Failing to do so and killing an orb can result in a 30-45 minute delay.'''</u> 
# Auto Assist must  be off - this can cause a 45 minute  delay. Don't be an auto asshole. Turn it off immediately.
# There are 4 roles here:
## Pushers (these people have max stats for pushing and move the orb into the spot called by the leader. All directions are from the center room where the group is at. If the leader says "blue s2e" it means you push the orb south, east, east. Always push the order the leader calls to avoid putting two orbs in one room. That's very bad! 
## Tanks (these are the people who can handle a beating. If a leader calls "blue s2e" we need a tank to move ahead of the pusher, tanking the room so the pusher can push the orb in the right spot. Then return to center room and ask for inco/heal 
## Everyone Else (the rest of the group stays in the center room and will MANUALLY engage each mob as aims are called. The caller will always call mobs in group. Be careful to NOT kill orb and only kill mobs called. 
## Leader (typically the leader is the one calling orbs. Sometimes someone else is assigned.
'''Split'''


Big Bad:
<u>'''NOTE: DO NOT AOE. DO NOT ENGAGE THE MOB IN THE CENTER ROOM. This can result in a 30-45 minute delay.'''</u>
# There will be bosses in 5 rooms. North, South, Up, Down, and Center. We must evenly split between these rooms. South is melee only.
# A south group will be assigned. Do not move south until the leader gives those directions.
# North Up Down will move into their positions and wait there.
# Leader will send south group and shortly after the mobs will spawn.
# Once your room is clear, make sure someone SITS before going to help other rooms. If a room clears (no one sitting in that room) then all rooms reset and we wipe out. We have to repeat this section.
'''Death'''
# This section starts in a room called Chilly Spring. '''DO NOT MOVE UNTIL TOLD.''' 
# The epic leader will designate sacrifices (west, south, east) and tank/backup tank.
## SACS will need to walk into their designated room, will be forced to sit down by the program, and will need to quaff pots. Do not die. If you are running low on HP, tell the group ASAP. If you die, we wipe and start over. Remove all scripts/triggers that would force you to stand up. Don't move until leader says "SACS GO" 
# Scrolls will be dropped in Death's room. Only pick up a few and do not waste them. They are for the tank only and to be used towards the end when pheals can not keep up with the damage.
# Sacrifices West and South can quaff pots, but East can not - the leader will watch East Sacrifice's health and they will announce when someone needs to heal them. This is arranged in advance.
# Upon epic leader command, sacs will go first, once those are in place, "all go" will be issued. '''DO NOT MOVE UNTIL "ALL GO"'''
## upon "ALL GO" command, this means everyone (who isn't a sac) should walk EAST out of the Chilly Spring room and then use exits to leave the room. You should be standing in Death's room and phealing. 
# If you die, quickly return to Alai to help transfer groups back in and heal up to about 20% and then move back to Death's room and pheal.
# You must quickly move east, and then check the room exits, move again out of the room.
# '''You will be in the center room with Death. At this point your job is to PAY ATTENTION. When the leader calls "aim XYZ" then you need to aim that. The whole point is to get off Death very quickly or double waves will spawn resulting in a failure. When waves are clear, engage Death and pheal.'''
# Flee off Death if needed, then return immediately to pheal in the room.
# Do not afk in any room - if you are not actively participating this is a big issue and may result in a failure.
# Upon death, the person who got the killing blow will receive a Seal. Give seal to epic leader and the tank will promote. Once all people are in the room the epic leader will move to  completion room.
# Final command is to wear medal, hold lodestone (you will get one if you don't have one) and bow bura.


There are a lot of Big Bads in here, the final one is Death.
INFERNO PORTAL:


But even the Medium Bads are extremely tough.
these portals are relatively rare because we only run twice a week at best (every 4ish days it pops) and we need all 5 seals to create a portal. Shaelynne does keep a portal list. You can send your name to Shaelynne to get on the portal lisit, just realize you might be waiting over a year (or more)     


Other Mobs:
RANKS:  
* Rank 1:  00 – 09
* Rank 2:  10 – 34
* Rank 3:  35 – 74
* Rank 4:  75 – 130
* Rank 5:  >130
The higher the rank, the higher the probability of loading rank rewards.


The Shade: Greet shade to get medallion, need 8 players minimum, one chance per repop.
Inferno Portal:  
Epic leader keeps seals for Inferno portal. If you want a portal, give your name to  
the current leader (Shaelynne) and she'll add you to the list. Once there is a portal
available and your name is called she'll notify you. Please note, this is not a quick
get portal.  


NOTE: This step is timed. If you go to early you can screw people up. The
GOAL:  


instructions will come in two steps. You'll be told what to do (When x says go,
This goal is almost automatic. There are 2 steps that you must do beside be together with the party during the entire run:


everyone greet shade) DON'T greet shade yet. Wait til the person gives the final
· Type ASK at Alai to open the goal (before the beginning of the battlefield;


word. This gives everyone time to get ready. Don't be the guy who screws someone
· Type NOD KAARE. Notify leader at the START of the run that you need to Nod Kaare.  
 
[[Category:EpicGuides]]
out of a medallion by jumping the gun.
 
Alai: The guy who opens the goal and transes you around during different phases.
 
Sentries: Fun mobs that repop frequently and catch you as you're running back to the group after dying. Try to get a feel for where they pop and avoid those rooms.
 
Souls: Fun mobs that explode when they die, found on battlefield.
 
Orc Troopers: Scarier than they sound.
 
Charon: When charon is dead Alai will trans groups across the bridge.
 
Other boss mobs whose names I've forgotten, you'll see when you get there.
 
Player Roles:
 
main tank = Usually a t9, the first to move to a new room
 
Special Note: Tanks dying in Inferno causes stuff to reset you MUST keep the
 
tanks alive.
 
skip tank = see below for room skipping
 
rescuers = Usually also t9s or strong high tiers, assist main tank by taking 1 mob each
 
hitters = people who are engaged in fighting, usually autoattacking + phealing
 
healers (chealers) = people NOT fighting, usually mixing pheal and chealing the tanks
 
deadweight = people doing nothing, don't be this guy
 
guy who gets eaten = one person will be eaten by plutos, DON'T FUCKING MOVE OR
 
DO ANYTHING until told what to do, and even then do it carefully.
 
stat-based activities = during certain points in the run, players with specific stat
 
combos are required to do certain activities, if you have the stats, speak up when
 
asked.
 
room holders = during a certain point in the game some rooms need to stay occupied
 
while mobs are cleared from 7 rooms. If you are told to stay in that room YOU
 
MUST stay there no matter what. Moving will reset the step. (Note: at least 1
 
room is no-quaff)
 
sacrifice = just before the fight with death 3 people have to move simultaneously and
 
DO NOTHING. When they move they will automatically sit. YOU CANNOT
 
PERFORM ANY ACTIONS WHATSOEVER. All you do is type report every few
 
seconds so your healers know your hp.
 
Death healer = you go into Death's room and heal the tanks (similar to downhealer
 
role in OC)
 
Note: because "uphealers" are spread around you can't let your HP get too low
 
before stepping out for a heal up. Usually there are 2-5 people in any
 
given room so you won't get a big surge of incompletes.
 
Sacrifice healers = you will be assigned to a sacrifice, you sit in that room and
 
heal your sacrifice + heal the death healers as they come in and request healing.
 
Similar to uphealer role in OC. Note one of the rooms is no-quaff.
 
Phases:
 
The Bridge:
 
The bridge must be crossed carefully, or it seals for 5 minutes and pisses everyone off. There are a couple of phases to this.
 
Mobs alive: When mobs are alive you need a tank a few others to go room by room
 
and clear them.
 
Bridge clear, moving manually: to move you need at least two people. You have to
 
have one person move, then the other come to that room and so on. You can't get
 
two rooms apart or the bridge seals and pisses everyone off.
 
Bridge clear, charon dead, have 3 or more people: chill at Alai and eventually he'll
 
trans you across. If you get impatient you can move any number of people across
 
manually but if you fuck up and seal the bridge it pisses everyone off.
 
The Battlefield:
 
There are some rooms and minor (heh) boss mobs to be cleared in a certain order.
 
The main issue here is WEAR YOUR MEDALLION. If you fail to do so orc trooopers appear, and kill everyone, which pisses everyone off AND you have to wait 30 or more minutes for them to clear out. (Orc troopers sounds like redshirts, but they're no laughing matter).
 
Watch out for roomprogs that deal damage, plus the aforementioned exploding souls so you'll want to watch your health in here.
 
Terminology:
 
Medallions: See above
 
Lodestone: An item you receive upon your first completion of Inferno. On
 
additional runs you'll wear it and it will be upgraded which is supposed to increase
 
your chances of the really good eq being dropped for you. Starts at 1 goes to 5 (I
 
think)
 
mover = guy everyone is grouped on, if he moves the group moves, this needs to be
 
negotiated sometimes because it can create problems if people are dragged to their
 
deaths unintentionally.
 
pheal = party heal, default action most of the time
 
cheal = incomplete heal, you'll be directed to do this as needed
 
Waves = For almost all boss mobs they call assisting mobs at certain % of hp. Tanks
 
will aim off the boss mob, and resanc him to slow his droprate so you don't have
 
the group fighting two waves together.
 
autoattack = regular melee attack, usually you'll not be using attack spells but
 
instead will be doing pheal. NOT autoassist, it's generally best to engage manually.
 
Runes: There are runes scattered around, the group leader will handle this. If you
 
happen to be the guy who was eaten or a stat-person, you'll need to copy/paste the
 
rune to the group leader in a note on personal. (turn on raw color to get the codes)
 
Noquaff rooms: several rooms in Inferno don't allow quaffing, this creates some
 
interesting situations and causes a lot of running into sentries. Try to know
 
beforehand where the safe-to-quaff rooms are.


Special note: There is one room where quaffing causes seriously bad things


to happen. It's quaffable, but it will get people killed, make SURE you pay


attention and don't quaff while in this room.
NOTE: Aardmush Script A small box displays your status for Auto: Assist, Sac, Loot, and PK. Please check it out!


Roomprogs: damage dealing programs in rooms abound here. Watch your hp even if
https://github.com/Kelaire/aardstuff
 
you're just standing around in an empty room.
 
Room-Skipping:
 
Ok this one sounds harder than it is, and it's easier to explain by example:
 
(by breathes I mean area attacks so all the mobs are on the tank and others
 
can safely move through the room without being attacked)
 
<nowiki>*</nowiki>Group is in Room A, needs to move through B and into C without staying in B.
 
<nowiki>*</nowiki>The skip-tank moves from A to B and breathes.
 
<nowiki>*</nowiki>The main-tank moves through B into C and breathes.
 
<nowiki>*</nowiki>The group then runs through B into C and starts healing the main tank.
 
<nowiki>*</nowiki>After the group is through, the skip tank retreats from B into C and gets healed up.
 
Rules:
 
<nowiki>*********</nowiki> Rule 1: Pay attention and do as you're told. *********
* There's an implied truce during epic runs, don't pk people.
* Don't spam commands, ever. You NEED to be able to react to changes and spamming can cause problems. If you are phealing 5 rounds after combat ends Androg will skullfuck you.
* Don't spam gtell with stuff ESPECIALLY automessages and stuff there's a lot going on so gtell needs to be mostly business.
* Triggers off. Except utility stuff like potion tracking etc.
* NO BOTTING, shouldn't need to be reiterated but there you go.
* If you're confused, ask what you need to be doing. -- When in doubt stand there without attacking and pheal
* If you're told to use flee, don't use retreat.
* There's one part where you don't want to area attack, make sure you don't.
* If you're a t9 rescuer, rescue the tank once and once only, over rescuing causes problems. If you don't rescue at all see deadweight above.
* WEAR YOUR MEDALLION when told to or you'll get everyone killed, cause a 30 minute plus delay and piss everyone off.
* If you don't have a fuckton of HP don't linger in Death's room.
Starting the run:
* Take a deep breath, everything will be ok. Just don't panic and all will be well.
* Rank 4 is the rank of champions. Don't fear death, but try to stay alive for the good of the group if you can. You're going to die, but wandering around and dying because you're not paying attention isn't helpful.
* A group leader will be designated, door to the doormob and follow the group leader
* From here on in just follow instructions and try not to earn any DS points.
----Guide taken from the Chaos Clan Website
[[Category:EpicGuides]]

Latest revision as of 02:41, 10 March 2022

written by Shaelynne (some information pulled from Koala/Baal guide)

Stats - 201, 20k hp, pheal and incomplete heal (may vary depending on leader) 

** Inferno is one of the more difficult epics. It's expected for you to be R7 Superhero with a decent amount of HP and stats with the ability to incomplete heal, party heal, cure blind, retreat, aim. Leader discretion on anyone who is not R7 Superhero or missing these skills.

For general EPIC information, please see the EpicNewbieGuide.

Average runtime: 1 Hour, can easily turn into 1.5 if people don't pay attention

Average group size: 25+

Chance of death: over and over again Do not tell the group you died. Spam needs to be kept to a minimum, and telling everyone in the group you died is just a waste of time. We can all see that you died through info messages or other means. Go back to Alai and await patiently. Do not tell people you are waiting. When enough people have died and returned to Alai (3) you will be automatically transferred back to the section we are in. If the epic leader decides they need people now, they will send people to get you.

Stay OUT of the area until the epic leader takes you into the area to start the run.

Going into the area prior to the run start can delay the run.

Wait at the door mob, which will be put in the group name once set.

What if the thought of dying makes me wet myself? Stay home cupcake. <-- THIS. do not bitch about dying on epics!

Pre-run:

  1. Go Neutral (unless strong aligned class such as ppal)
  2. Stock up on heal pots and some mana pots, but have inventory space
  3. Auto assist on (majority of the time, leader will tell you when to turn it off)
  4. Auto sac off, auto loot on (if you don't have inventory space, make some!)
  5. Remove all spam triggers from group
  6. Scribe triple or double incomplete heals. If we don't have these, the run will be delayed or canceled. Help the group, scribe scrolls.

Bridge

  1. do NOT walk across the bridge alone. Do not walk across the bridge period. If you do this will delay the run.
  2. Stay out of the area entirely until a leader has you collect medals. Once medals are on, you will never walk past Alai.
  3. When you die, you were door into the area, and walk down to alaia (run es2desw3d) and stay there.
  4. Wait for 2 friends and you will transfer to the tunnel that leads into the battlefield. Walk south and down until you enter battlefield, then use the ascii map to locate the group and walk to us. Be aware of mobs that will attack you. If you die and the group is in Orbs, Split, or Death you will be transferred to that section. Pay attention. Only move if you know it's safe to do so.

The leader will collect group and move you, do not walk on your own unless you have died and are returning to the group

Medallions

  1. During the battlefield phase they must be worn to prevent Orc Trooopers from appearing and killing everyone.
  2. They must be worn at the end of the run to get the reward.
  3. Don't complete any commands until leader announces directions. This is timed. Moving ahead of the leader could result in locked bridge + time delay.

Battlefield

  1. You rescue and pheal and damp/dispel mobs
  2. Rescue. Pheal. Dispel. Repeat.
  3. Do not afk and stay with the group. If you do this and cause an issue, this could set us back 20-45 minutes. Tell the leader you need to afk a few minutes and RECALL out of the area.
  4. Afking that leads to run delays will result in you being kicked out of the group. Don't be an asshole.

Runes + Orbs

NOTE: MEDALLIONS CAN BE REMOVED AT THIS POINT. SAVE FOR END OF THE RUN.

NOTE: AUTO ASSIST OFF. Failing to do so and killing an orb can result in a 30-45 minute delay.

  1. Auto Assist must be off - this can cause a 45 minute delay. Don't be an auto asshole. Turn it off immediately.
  2. There are 4 roles here:
    1. Pushers (these people have max stats for pushing and move the orb into the spot called by the leader. All directions are from the center room where the group is at. If the leader says "blue s2e" it means you push the orb south, east, east. Always push the order the leader calls to avoid putting two orbs in one room. That's very bad!
    2. Tanks (these are the people who can handle a beating. If a leader calls "blue s2e" we need a tank to move ahead of the pusher, tanking the room so the pusher can push the orb in the right spot. Then return to center room and ask for inco/heal
    3. Everyone Else (the rest of the group stays in the center room and will MANUALLY engage each mob as aims are called. The caller will always call mobs in group. Be careful to NOT kill orb and only kill mobs called.
    4. Leader (typically the leader is the one calling orbs. Sometimes someone else is assigned.

Split

NOTE: DO NOT AOE. DO NOT ENGAGE THE MOB IN THE CENTER ROOM. This can result in a 30-45 minute delay.

  1. There will be bosses in 5 rooms. North, South, Up, Down, and Center. We must evenly split between these rooms. South is melee only.
  2. A south group will be assigned. Do not move south until the leader gives those directions.
  3. North Up Down will move into their positions and wait there.
  4. Leader will send south group and shortly after the mobs will spawn.
  5. Once your room is clear, make sure someone SITS before going to help other rooms. If a room clears (no one sitting in that room) then all rooms reset and we wipe out. We have to repeat this section.

Death

  1. This section starts in a room called Chilly Spring. DO NOT MOVE UNTIL TOLD.
  2. The epic leader will designate sacrifices (west, south, east) and tank/backup tank.
    1. SACS will need to walk into their designated room, will be forced to sit down by the program, and will need to quaff pots. Do not die. If you are running low on HP, tell the group ASAP. If you die, we wipe and start over. Remove all scripts/triggers that would force you to stand up. Don't move until leader says "SACS GO"
  3. Scrolls will be dropped in Death's room. Only pick up a few and do not waste them. They are for the tank only and to be used towards the end when pheals can not keep up with the damage.
  4. Sacrifices West and South can quaff pots, but East can not - the leader will watch East Sacrifice's health and they will announce when someone needs to heal them. This is arranged in advance.
  5. Upon epic leader command, sacs will go first, once those are in place, "all go" will be issued. DO NOT MOVE UNTIL "ALL GO"
    1. upon "ALL GO" command, this means everyone (who isn't a sac) should walk EAST out of the Chilly Spring room and then use exits to leave the room. You should be standing in Death's room and phealing.
  6. If you die, quickly return to Alai to help transfer groups back in and heal up to about 20% and then move back to Death's room and pheal.
  7. You must quickly move east, and then check the room exits, move again out of the room.
  8. You will be in the center room with Death. At this point your job is to PAY ATTENTION. When the leader calls "aim XYZ" then you need to aim that. The whole point is to get off Death very quickly or double waves will spawn resulting in a failure. When waves are clear, engage Death and pheal.
  9. Flee off Death if needed, then return immediately to pheal in the room.
  10. Do not afk in any room - if you are not actively participating this is a big issue and may result in a failure.
  11. Upon death, the person who got the killing blow will receive a Seal. Give seal to epic leader and the tank will promote. Once all people are in the room the epic leader will move to completion room.
  12. Final command is to wear medal, hold lodestone (you will get one if you don't have one) and bow bura.

INFERNO PORTAL:

these portals are relatively rare because we only run twice a week at best (every 4ish days it pops) and we need all 5 seals to create a portal. Shaelynne does keep a portal list. You can send your name to Shaelynne to get on the portal lisit, just realize you might be waiting over a year (or more)

RANKS:

  • Rank 1: 00 – 09
  • Rank 2: 10 – 34
  • Rank 3: 35 – 74
  • Rank 4: 75 – 130
  • Rank 5: >130

The higher the rank, the higher the probability of loading rank rewards.

Inferno Portal: Epic leader keeps seals for Inferno portal. If you want a portal, give your name to the current leader (Shaelynne) and she'll add you to the list. Once there is a portal available and your name is called she'll notify you. Please note, this is not a quick get portal.

GOAL:

This goal is almost automatic. There are 2 steps that you must do beside be together with the party during the entire run:

· Type ASK at Alai to open the goal (before the beginning of the battlefield;

· Type NOD KAARE. Notify leader at the START of the run that you need to Nod Kaare.


NOTE: Aardmush Script A small box displays your status for Auto: Assist, Sac, Loot, and PK. Please check it out!

https://github.com/Kelaire/aardstuff